Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Shock Caster

Shock casters fire a blast of electrical energy that explodes when it impacts, creating an electrical storm that can damage and stun anyone within its radius.

Shock Weapons

Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons.

Shock Caster, Static

Source Starfinder Core Rulebook pg. 178
Level 6; Price 4,620
Hands 2; Proficiency Heavy
Damage 1d12 E; Range 40 ft.; Critical
Capacity 40 charges; Usage 2
Bulk 2; Special explode (10 ft.), unwieldy

Shock Caster, Aurora

Source Starfinder Core Rulebook pg. 178
Level 10; Price 19,100
Hands 2; Proficiency Heavy
Damage 2d12 E; Range 40 ft.; Critical
Capacity 40 charges; Usage 4
Bulk 2; Special explode (15 ft.), unwieldy

Shock Caster, Storm

Source Starfinder Core Rulebook pg. 178
Level 16; Price 164,800
Hands 2; Proficiency Heavy
Damage 5d12 E; Range 40 ft.; Critical
Capacity 100 charges; Usage 10
Bulk 2; Special explode (20 ft.), unwieldy

Shock Caster, Tempest

Source Starfinder Core Rulebook pg. 178
Level 20; Price 735,000
Hands 2; Proficiency Heavy
Damage 7d12 E; Range 40 ft.; Critical
Capacity 100 charges; Usage 10
Bulk 2; Special explode (20 ft.), unwieldy